Now we’ll see if he did what I did the last time I put someone in a maze outside normal space-time… That one teleported anyone (individually) who got any part of them above the edge of the walls to a random point somewhere in the first half of the maze.
They got smart after the first three vanished… Sound traveled just fine and they eventually got everyone back together at the beginning of the maze. And one of them finally remembered how to solve mazes…
I don’t think it matters where you begin, unless it’s not a maze but a jail (no exits). I’m unsure about 3D topology but guess that it also has a solution but requires more time and a 2D approach. What I’m a bit concerned is about traps but just put GG in front, she’s immortal I think.
It does matter. Even just in a 2D maze, the interior of the maze could have a loop inside, As a simplified example, create a maze with a square set of paths in the middle. Start on one side of the square, walk to the corner, turn right, walk to the next, turn right, walk to the next, turn right, walk to the next turn right – and you’re back where you started. The right-hand rule will just take you in circles. There might be other exits from the loop – but they’re all on your left, so you never take them. Naturally, it’s possible to have endless loops much more complicated than just a square, as well.
It’s true that the right-hand rule will work if the entrance and exit are on the edge of the maze, and you start at the entrance – but if you start in the middle, all bets are off.
Defendress, it’s a party foul to interrupt an angst ridden soliloquy!
And, no one has thought of LP’s maze solving power?
Poor LP,….
Actually, LP would probably have been their best shot at beating the maze without cheesing it.
Seeing as he spends his entire day navigating by memory and touch, he’s probably got an amazingly good sense of direction.
LP’s probably already waiting at the end, wondering where everyone else went.
That, or in the control room
Not the LP I know. But it seems he has been replaced by a somewhat competent LP.
Uhh… There are multiple strips about him getting amazingly lost.
It should be easy to find their way out. The maze sucked remember
I never understood why people don’t do that.
Because usually the maze builder either has a top to the maze or deadly weapons or creatures that kill anyone trying to rise above it to shortcut it.
LP, simply point and fire
I really like GG in the final panel, looks amazing.
Did everyone forget the laser part of LP’s name?
The third panel draws Defendress and Buckaress like they are Good Girl’s shoulder angel and devil. And both of them are telling her “CHEAT!!!”
The “Pwfff” and “Fwhpp” really add to that effect.
Now we’ll see if he did what I did the last time I put someone in a maze outside normal space-time… That one teleported anyone (individually) who got any part of them above the edge of the walls to a random point somewhere in the first half of the maze.
They got smart after the first three vanished… Sound traveled just fine and they eventually got everyone back together at the beginning of the maze. And one of them finally remembered how to solve mazes…
Just turn left (or right) at every corner: mazes are silly.
That only works if you start at an edge and finish at an edge, and are only on a flat plane with no overlap. The left hand rule is limited.
I don’t think it matters where you begin, unless it’s not a maze but a jail (no exits). I’m unsure about 3D topology but guess that it also has a solution but requires more time and a 2D approach. What I’m a bit concerned is about traps but just put GG in front, she’s immortal I think.
It does matter. Even just in a 2D maze, the interior of the maze could have a loop inside, As a simplified example, create a maze with a square set of paths in the middle. Start on one side of the square, walk to the corner, turn right, walk to the next, turn right, walk to the next, turn right, walk to the next turn right – and you’re back where you started. The right-hand rule will just take you in circles. There might be other exits from the loop – but they’re all on your left, so you never take them. Naturally, it’s possible to have endless loops much more complicated than just a square, as well.
It’s true that the right-hand rule will work if the entrance and exit are on the edge of the maze, and you start at the entrance – but if you start in the middle, all bets are off.
I admit i enjoy the convo in the comments in addition to the comics,..